Tyler Agte

3D/2D Artist based in Phoenix, AZ

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Email tyleragte@gmail.com

Address Scottsdale, AZ

Hello there!

I am a 3D / 2D Game Artist with 5+ years of professional experience with PC, VR, and Mobile platforms. I love games and the broad spectrum of opportunities they offer to express creativity. Beyond environments and props, I have a budding fascination in animation.

I strive for quality, teamwork, and the opportunity to learn from inspiring talent.

Please visit LinkedIn to learn more about my professional experience or feel free to email me.

Cheers!

Video Selections:

Hypatia Is: https://www.youtube.com/watch?v=HdkxALuPDcQ&t

Substance Painter Tutorial: https://www.youtube.com/watch?v=QUQnF0FQYK0

Chess Prop Tutorial: https://www.youtube.com/watch?v=OX2DIAnOacU


Specialties

Hand Painted
Low Poly
Stylized
Tiling Textures
3D Environment Art
3D Prop Art
3D Form
Acclimation
Team Work
Communication

Experience

RCM Productions, LLC

Game Artist (Contract)

Phoenix, AZ · Mar 2017 – Present

General Responsibilities:

• Handle 3D environment work within Unity 3D, including material set up, import, lighting, and scene assembly.
• Oversee any geometry and texture work that needs to be created or modified.
• Adjust and create 2D assets in Photoshop and Illustrator for UI, in-game, and marketing use.

Software Used:

• Photoshop
• Illustrator
• Fuse CC
• Unity 3D

Embodied Games

Game Artist (Contract)

Phoenix, AZ · Oct 2016 – Present

General Responsibilities:

• Oversee all 3D and 2D work for Natural Selection : Butterflies mobile game
• Create rigs and animate in Blender for use in Unity 3D
• Concept and design based off verbal and written requirements
• Lighting set up and baking using Unity 3D
• Model and modify purchased assets along with creating or modifying textures, UV’s, and lightmap UV’s
• User Interface art and animations in Photoshop and Unity 3D
• Record, edit, and compile gameplay video in Premiere

Software Used:

Photoshop
Illustrator
Premiere Pro
Unity 3D
Blender
OBS

Timefire VR

Environment Artist

Scottsdale, AZ · Aug 2016 – Jul 2017

Responsibilities:

• Model and texture for PBR environments using Blender, Substance Painter, and Designer.
• Create custom collisions, LOD’s and lightmaps
• Author assets based on provided or gathered reference
• Import and place objects in UE4, create collisions, materials, blueprints, and lighting
• Contribute recorded content for teach-backs and tutorials
• Update and create documentation guidelines

Software Used:

• Blender
• Unreal 4
• Substance Painter
• Substance Designer
• Photoshop
• Perforce
• OBS

Safe Communications

Art Director

Scottsdale, AZ · Apr 2014 – Jul 2016

Responsibilities:

• Incorporated lead artist responsibilities
• Created art/style documentation for more concise internal and external asset creation
• Led team meetings to assess achievements, review deadlines and maintain development transparency
• Created designs and assets within licensed partner specifications such as King Features Syndicate (Popeye) and AZ Humane Society
• Spearheaded development and design of 5 month F2P iOS title to break into Mobile Market (In Development)
• Worked closely with Tech Lead to maintain deadlines, optimize performance, and refine designs
• Developed working knowledge of biped animation, rigs, skinning and character modeling techniques

Software Used:

• 3ds Max
• Unity 4 & 5
• Photoshop
• Illustrator
• Audition
• Mantis Bug Tracker
• Tortoise SVN

Safe Communications

Art Lead

Scottsdale, AZ · Feb 2013 – Apr 2014

Responsibilities:

• Mentored new artists to maintain established Kuboo visual style and pipelines
• Managed and collected assets from outsourcers to reduce overall development time
• Ensured Upper Management’s vision, questions, concerns, and ideas were translated and addressed by team
• Created hand painted textures, tiling patterns, decals, illustrations, renders, concepts and 3d environment art
• Traversed Unity 3D to concept, prototype, optimize, light and populate final game scenes

Software Used:

• 3ds Max
• Unity 4 & 5
• Photoshop
• Illustrator
• Audition
• Mantis Bug Tracker
• Tortoise SVN

Safe Communications

2D Artist

Scottsdale, AZ · Oct 2012 – Feb 2013

Responsibilities:

• Created hand painted textures, tiling pattern library, and decals ranging from high detail to cell shaded
• Produced concepts for illustrations, 3D environments, and 3D character assets
• Created new UI elements and translated flat PNG’s into layered PSD’s for easier use

Software Used:

• 3ds Max
• Unity 4
• Photoshop
• Mantis Bug Tracker

Awards

2014 Alumni Award, Collins College